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Arco Week 10 Dev Log

July 24, 2016

arco development

This week's overview

This week I think was a collective sigh of relief from our team. With the bulk of the work out of the way, there was mostly just little things left that needed to be done before our release to manufactor.

Personal Contributions

Our game had a bunch of little fixes that nee...

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Arco Week 9 Dev Log

July 17, 2016

arco development

This Week's Overview

In the last week before Alpha, I think everyone had really been feeling the crunch. All the pieces of the game had been assembled, now it just needed to be put together into a cohesive product. This proved to be way easier said than done.

Personal Contributions

I accomplis...

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Arco Week 8 Dev Log

July 10, 2016

arco development

This Week's Overview

Just like last week, this week was spent working towards getting all the content prepared for alpha, though I could finally see things really coming together.

Personal Contributions

In addition to the normal tweaks and bug fixes I've been doing pretty consistently each wee...

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Arco Week 7 Dev Log

July 03, 2016

arco development

This Week's Overview

There was not much of anything new happening this week. The team had their tasks to get done by alpha already and were busy working on them.

Personal Contributions

This week was spent refining the character's animations, functionality, and the inventory system. It was all...

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Arco Week 6 Dev Log

June 26, 2016

arco development

This week's Overview

With our Vertical Slice complete, we moved onto the massive undertaking of building an Alpha. This means a content complete game needed to be ready in about 5 weeks. We have a lot of work ahead of us, but I'm confident in my team and believe we have pretty good game in the wor...

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