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Arco Week 5 Dev Log

June 19, 2016

arco development

This week's Overview

After a weeklong vacation, I came back to some great progress from the team. While before many had been slacking a little bit with asset creation, everyone seemed to be in full gear. Design-wise and programming-wise things were moving along at nice pace too, with many systems being finalized and being implemented at a good rate. But with a "Vertical Slice" presentation due next week, I had no shortage of things to work on.

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Arco Week 4 Dev Log

June 12, 2016

arco development

This week's Overview

This week for me was spent camping on a farm in Tennesee for Bonnaroo (pictured above). So unfortunately I didn't get much work done on Arco. Luckily much of the design of the game still needed to be ironed out (especially after recieving feedback from our prototype). This break helped mitigate work that I would have done being potentially cut because of redesigns, as was the case with the player's mobility options. I had spent a good amount of time implementing sliding, hopping, and sprinting mechanics, but they all were cut in favor of a "HyperState" move.

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Arco Week 3 Dev Log

June 05, 2016

arco development

This week's Overview

With our game's design coming together, this week's focus was churning out a playable prototype to showcase an idea of how we want the game to play. That meant we needed to develop a lot of functionality and a lot of programmer art.

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Arco Week 2 Dev Log

May 27, 2016

arco development

This week, while being week two of my Game Design Workshop course, marks the first week my team and I start production work on Arco. I have been enlisted as a programmer for the team and have been asked to work on the various systems needed for the game.

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Hello, World

January 18, 2016

journal

Welcome to the first post of this shiny and new blog.

My name is Austin East, and that is me wandering in the photo above. I'm very excited to finally have this site up and viewable! I hope to make this an effective chronicle of my professional works and thoughts. I'm also going to use this space to start writing programming tutorials as well.

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