Arco Week 10 Dev Log
July 24, 2016
This week's overview
This week I think was a collective sigh of relief from our team. With the bulk of the work out of the way, there was mostly just little things left that needed to be done before our release to manufactor.
Our game had a bunch of little fixes that needed to be done. There were small issues with bossed, stats needed rebalancing, the cutscenes could only be played on my computer, etc. So this week for me (and most likely next week) was spent working on these little issues. Most of our artists have been assigned to playtest and they are building a sizable document of fixes that I am slowly working my way through. I'm very much looking forward to finishing them all up and preparing for our final release!