February 24, 2019
Echo is Physics and Collision Library written in Haxe. As I tend to find myself using many different game engines and frameworks, I had a focus on providing an simple API that is easy to integrate into any engine or framework.
Some of Echo's features:
- Semi-implicit euler integration physics
- SAT-powered collision detection
- Quadtree for broadphase collision querying
- Collision listeners to provide collision callbacks
- Extendable debug drawing
The project is free and open sourced on Github, and live samples of the library can be viewed here.