February 11, 2019
Ghost is a 2D/3D game framework written for the Haxe language. It uses Heaps to handle rendering, an Entity Component System (ECS) for game logic, and my own library Echo for basic physics.
It's main goal is to provide a library of Game Objects that have been pre-configured with the needed components and systems to facilite a simple workflow for prototyping, but allow easy access to the full ECS framework when a project has requirements to scale up its complexity.
The project is approaching an initial release, targeting Summer 2019.